In this exhilarating novel, two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.
GABRIELLE ZEVIN is a New York Times best-selling novelist whose books have been translated into forty languages.
Her tenth novel, Tomorrow, and Tomorrow, and Tomorrow was published by Knopf in July of 2022 and was an instant New York Times Best Seller, a Sunday Times Best Seller, a USA Today Best Seller, a #1 National Indie Best Seller, and a selection of the Tonight Show’s Fallon Book Club. Maureen Corrigan of NPR’s Fresh Air called it, “a big beautifully written novel…that succeeds in being bo…
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